Gamification
Play is universally human. Research by data tracker NPD suggests that over the last two years there has been a sharp upturn in adults, or “kidults” as they have been dubbed, purchasing games, arts and crafts, and building sets for their ability to support mindfulness and mental wellbeing. As a result, “US toy sales have soared by 37% over the past two years”. Gamification is an effective way to respond to this new type of customer. It is the application of gaming elements and principles, such as point scoring, rules of play, competition, incentivisation, and so on, to a traditionally non-gaming activity.
Gamification has the ability to increase engagement at retail and with the gaming market continuing to grow with a forecasted compound annual growth rate of 8.94% between 2023 and 2027 (Mordor Intelligence) supporting the idea that gamification is an effective tool to incorporate into a brand’s store design.
MOXY HOTELS
A recent, and very impressive gamification activation which looks not only to bridge the gap between our digital and physical worlds, but also to engage younger hotel stayers, is the unique ‘Moxy Universe, Play beyond!’ AR experience that you can find at 12 of the Moxy Hotels by Marriot International in the Asia-Pacific region. Although this is a hospitality example, the premise still remains the same, and one that can be translated into retail. This AR experience transforms the hotel into a phygital playground. To activate the gamified guest experience, guests simply need to scan a QR code to unlock the games and interactive challenges across the hotel. Moreover, guests can create digital avatars and take photographs that combine computer-generated overlays with the backdrop of the hotel to share their experience on social media.