Felt cute, might delete later.
More recently, with the help of technological advances, cutism has excelled in the digital sphere, with the aesthetic influencing a number of industries in the digital form. Hannah Diamond’s immersive experience within the exhibition explores maximal girlishness through a sleepover set-up saturated with layers of ultra-cute femininity. A key feature within the sleepover, like all, is the soundtrack. Nostalgic TVs accompanied the plush bean bags and mood lighting, which showcased Diamond’s ultimate video playlist. The visual soundtrack demonstrated how custom had influenced music, both visually and audibly.
The world of gaming was once dominated by competitive, action-focused play, which has been challenged by an alternative strand of cute gaming – a competitive genre within the industry. The games arcade in the exhibition takes visitors on a journey through time to show how the alternative strand of gaming has developed into the contemporary but cutesy games we know today – think Animal Crossing and Moshi Monsters.
We can’t speak on the topic of girlhood and pink globalisation without mentioning Barbie. The immense success of last year’s award-winning Barbie movie, directed by Greta Gerwig, has propelling custism even further, reinforcing the impact of the aesthetic. On the face of it, it might not seem as if cutism has directly influenced films and toys such as barbie but the ultra-feminine and cartoon style of cutism certainly has.